F1 Fantasy League Rules

A quick summary of official F1 Fantasy rules — understand the essentials in 5 minutes without diving into lengthy docs.

F1 Fantasy is the official Formula 1 fantasy game where you assemble your own team of real drivers and constructors and score points based on their on-track performance. The goal is simple: score more points throughout the season than competitors in your league.

1. Team roster and budget

Each team consists of 5 drivers and 2 constructors (F1 teams). You are allocated a virtual budget of $100M. Each driver and constructor has a price (roughly from $6M to $30M) based on performance — the total cost of all 7 selections cannot exceed the budget.

Prices are not fixed: after each round they are recalculated based on driver and team performance — a successful weekend increases the price (and asset value increases for teams holding them), an unsuccessful one lowers it.

2. Transfers (roster substitutions)

Before each round, you can make 2 free substitutions in your roster (driver for driver, or constructor for constructor). Unused free transfers carry over partially to the next round, so there is no need to make changes every week.

If you make more transfers than allowed for free, each additional transfer costs −10 points from your round score. Thus, it is crucial to plan transfers in advance rather than making impulsive changes.

3. DRS Boost — weekly boost

Before each round, choose one driver from your roster and assign them the DRS Boost — this doubles the points they score for the round. This is not a chip, but a basic mechanic available every week for free — you can reassign the boost to a different driver each time.

4. How points are scored

Points are awarded to drivers and constructors for real weekend results, including:

  • qualifying finishing position;
  • race (and sprint, if present) finish position;
  • each position gained during the race (overtakes) — and conversely, positions lost;
  • fastest lap bonus;
  • "Driver of the Day" bonus, if awarded to your driver;
  • penalties for DNFs or regulatory infractions — approximately −20 points for the race, −10 for sprint, and −5 for qualifying, depending on scoring rules.

Constructors receive points based on the combined performance of both their drivers for the weekend (including pit stops and qualifying), so your constructor choice affects your score as much as your drivers.

5. Chips (special power-ups)

In addition to the weekly DRS Boost, the game features six chips — special one-time tools that can be activated to alter the rules for a specific round. You can only use one chip per round, and once activated, the action cannot be undone.

  • Wildcard — allows you to make unlimited substitutions before the round for free (without the −10 pt penalty per transfer). The $100M budget remains in effect — your final squad must fit within it.
  • Limitless — removes both transfer limits and budget constraints for one round: you can build any team at any total price. After the round, your squad automatically reverts to your pre-chip roster (price changes after the race apply to the restored team).
  • Final Fix — allows making one substitution after the normal transfer deadline (for instance, if something happens to a driver at the last moment — injury, grid penalty, etc.). This transfer does not consume your free transfers and does not impact your allowance for the next round.
  • Extra DRS Boost — triple boost: instead of the standard 2x points (DRS Boost), it triples the score of the selected driver for the round. It cannot be applied to the same driver already holding the regular DRS Boost — players typically assign Extra DRS Boost to their top driver and regular DRS Boost to their second.
  • No Negative — zeros out all negative score categories for your squad during the round (DNF penalties, positions lost, etc.) — each negative category is zeroed individually. Very useful for unpredictable rounds (rain, high chance of crashes).
  • Autopilot — automatically moves your DRS Boost to the driver in your roster who actually scored the most points in the round, if different from your initial pick. Insures against a poor boost choice.

6. Leagues

Beyond the global leaderboard, you can create or join private leagues — small private competitions among friends, colleagues, or community members. Private leagues calculate points identical to the global standings, but rank only participants within that league. Read more about the RACINGWALL league on the League page.

7. Official Source

This is a concise and adapted summary, not a legal document. For complete and up-to-date rules, including prizes and specific tournament details, always check the official website fantasy.formula1.com.

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